Call for papers 2022

a part of IEEE Virtual Reality 2022, March 12th – 16th

This year’s SIVE workshop will run virtually and will include papers and posters presentations but also demos and installations.

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/ emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing.
In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community, it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.
The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual/augmented/mixed reality (VR/AR/MR) environments. We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and computer music can inform designers of VR/AR/MR environments. Moreover, the workshop will feature state-of-the-art research on the field of sound for VR/AR/MR environments.

Submissions of research papers outlining ongoing researches in the field of interactive sound for virtual environments are welcome.
Topics can include, but are not limited to:

  • Sound synthesis and design for XR environments
  • Sound modelling and rendering for XR environments
  • Multisensory (audio-visual and/or audio-haptics) interactions and 3DUI
  • Gestural control and action-sound mapping in XR
  • Perception-action loop in multimodal XR
  • Sound spatialisation and auralization
  • Binaural sound and head-related transfer functions
  • Headphones and speakers reproduction
  • Mobile XR applications and technologies of interactive sonification
  • Evaluation of user experience and sound quality
  • Industrial design and prototyping of XR software and hardware supporting research in sound (product design, ergonomics, human-machine interfaces)
  • Virtual prototyping of devices and interactions involving sound

The SIVE 2022 workshop is supported by

The submission website is:

We consider five categories of contributions:
(C1) Papers should be 4-6 pages in length and prepared using the IEEE Computer Society conference style format described at: . For accepted papers, authors must prepare a 20-25 minute oral presentation to be delivered during the workshop.
(C2) Posters should be 2-4 pages in length and prepared according to the same template.
(C3) 1-page abstracts (using the same template) describing open-source XR scenarios for testing and evaluating sonic interactions within authors’ past and future works. This would be a practical contribution to the virtual reality community in order to support experimental replicability and build a collection of reference XR scenes for robust scientific advances.
(C4) Demos that can be experienced online. Abstract submission-only required, supplementary materials such as video/audio files are optional.

Accepted papers will be included in the IEEE VR Workshop Proceedings and will be published on IEEE Xplore Digital Library (Scopus indexing service and more). Moreover, accepted XR testing scenarios will be hosted in a public repository linked to our SIVE official website (

At least one author per paper should register and take part in the workshop to present the work.


  • Abstract and Paper submission deadline (all categories): January 12th, 2022
  • Notification of acceptance (all three categories): January 20th, 2022
  • Camera-ready: January 27th, 2022 for inclusion in IEEE Digital Library
  • Date of the event: March 12th or 13th, 2022




Michele Geronazzo (University of Padova, Imperial College London)   

Stefania Serafin (Aalborg University Copenhagen)

Niels Christian Nilsson (Aalborg University Copenhagen)

Cumhur Erkut (Aalborg University Copenhagen)

Federico Avanzini (University of Milano)

Ali Adjorlu (Aalborg University Copenhagen)

Rolf Nordahl (Aalborg University Copenhagen)