Call for papers 2020

A IEEE Virtual Reality 2020 Workshop
March 22 2020, Atlanta, US
http://ieeevr.org/2020/

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/ emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing.
In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.
The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual/augmented/mixed reality (VR/AR/MR) environments. We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of VR/AR/MR environments. Moreover, the workshop will feature state of the art research on the field of sound for VR/AR/MR environments.

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/ emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing.
In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.
The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual/augmented/mixed reality environments (XR hereafter). We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of XR environments. Moreover, the workshop will feature state of the art research on the field of sound for XR environments.

Submissions of research papers outlining ongoing researches in the field of interactive sound for virtual environments are welcome.
Topics can include, but are not limited to:

  • Sound synthesis and design for XR environments
  • Sound modelling and rendering for XR environments
  • Multisensory (audio-visual and/or audio-haptics) interactions and 3DUI
  • Gestural control and action-sound mapping in XR
  • Perception-action loop in multimodal XR
  • Sound spatialisation and auralization
  • Binaural sound and head-related transfer functions
  • Headphones and speakers reproduction
  • Mobile XR applications and technologies of interactive sonification
  • Evaluation of user experience and sound quality
  • Industrial design and prototyping of XR software and hardware supporting research in sound (product design, ergonomics, human-machine interfaces)
  • Virtual prototyping of devices and interactions involving sound

The SIVE 2020 workshop is supported by

The submission website is: https://www.easychair.org/conferences/?conf=??? (advertaised no more than a week before the abstract submission deadline)

We consider three categories of contribution:
(C1) Papers should be 4-6 pages in length and prepared using the IEEE Computer Society conference style format described at: http://www.cs.sfu.ca/~vis/Tasks/camera.html . For accepted papers, authors must prepare a 20-25 minute oral presentation to be delivered during the workshop.
(C2) Posters should be 2-4 pages in length and prepared according to the same template.
(C3) Moreover, we strongly encourage the submission of 1 page abstracts (using the same template) describing open-source XR scenarios for testing and evaluating sonic interactions within authors’ past and future works. This would be a practical contribution to the virtual reality community in order to support experimental replicability and building a collection of reference XR scenes for robust scientific advances.

Accepted papers will be included in the IEEE VR Workshop Proceedings and will be published on IEEE Xplore Digital Library (Scopus indexing service and more). Moreover, accepted XR testing scenarios will be hosted in a public repository linked to our SIVE official website (https://sive.create.aau.dk/)

IMPORTANT DATES

  • Abstract submission deadline (all three categories C1, C2, and C3): January 3rd, 2020
  • Paper submission deadline (only C1 and C2): January 10th, 2020
  • Notification of acceptance (all three categories): January 31st, 2020
  • Camera-ready: February 13th, 2020
  • Date of the event: March 22nd, 2020

ORGANIZERS

Michele Geronazzo (Aalborg University Copenhagen)
Stefania Serafin (Aalborg University Copenhagen)
Cumhur Erkut (Aalborg University Copenhagen)
Niels Christian Nilsson (Aalborg University Copenhagen)
Rolf Nordahl (Aalborg University Copenhagen)
Francesco Grani (HERE Technologies GmbH)
Federico Avanzini (University of Milano)