at IEEE Virtual Reality 2014, Saturday March 29th
papers in the IEEE Xplore Digital library
9-10:15: 3DUI Keynote 10:15-11 Coffee Break
11-12:30 First session
11-11:05: Welcome and intro to SIVE
11:05-11:20 Steven Landry, Myounghoon Jeon and Joseph Ryan A Broad Spectrum of Sonic Interactions at Immersive Interactive Sonification Platform (iISoP)
11:20-11:35 Ravish Mehra and Dinesh Manocha Wave-Based Sound Propagation for VR Applications
11:35-11:50 Norberto Degara, Thimmaiah Kuppanda, Timothy Neate, Jiajun Yang and Andres Villa Torres. Reproducible Sonification for Virtual Navigation
11:50-12:05 Kyla McMullen The potential for Spatial Audio to Convey Information in Virtual Environments
12:05-12:20 Dominik Rausch, Bernd Hentschel and Torsten Kuhlen Efficient Modal Sound Synthesis on GPUs
End of first session
12:30-2:00 lunch break
2:00-3:30 Second session
2:00-2:15 Francesco Grani, Ferran Argelaguet, Valerie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin and Anatole Lecuyer Audio-Visual Attractors for Capturing Attention to the Screens When Walking in CAVE Systems
2:15-2:30 Laurent S. R. Simon, Florian Nouviale, Ronan Gaugne and ValÃ©rie Gouranton Sonic interaction with a virtual orchestra of factory machinery
2:30-2:45 Florent Berthaut, Victor Zappi and Dario Mazzanti Scenography of Immersive Virtual Musical Instruments
2:45-3:00 Alireza Zare, Kyla Mcmullen and Christina Gardner McCune. Design of an Accessible and Portable System for Soccer Players with Visual Impairments
3:00-3:15 Heinrichs and Andrew McPherson Mapping and Interaction Strategies for Performing Environmental Sound
3:15-3:30 Jon R.B. Pedersen. Augmented Exercise Biking with Virtual Environments for Elderly Users: Considerations on the use of auditory feedback
3:30-4 PM Beverage break
4-5:30 Discussion and workshop on current trends in sonic interaction for virtual environments.
Stefania Serafin is currently Full professor in sound for multimodal environments at Aalborg University Copenhagen. She received a PhD degree in computer-based music theory and acoustics from Stanford University, in 2004, and a Master in Acoustics, computer science and signal processing applied to music from Ircam (Paris), in 1997. She has been a visiting professor at the University of Virginia (2003), and a visiting scholar at Stanford University (1999), Cambridge University (2002), and KTH Stockholm (2003). She was principal investigator for the EU funded project Natural Interactive Walking, and Danish delegate for the EU COST Action on Sonic Interaction Design. Her main research interests include sound models for interactive systems and multimodal interfaces, and sonic interaction design.
Amalia de Götzen is currently assistant professor at Aalborg University in Copenhagen. She graduated in Electronic Engineering at the University of Padova in 2002 and got a PhD in Computer Science from the University of Verona in 2007. She also carried out musical studies obtaining a diploma in pianoforte in 1996 and a diploma in Electronic Music in 2003 at the Conservatorio C. Pollini of Padova.
Since 2002 she is working on the field of Sound and Music Computing. She has been the coordinator of the Sound and Music Processing Lab SAMPL of the Conservatorio of Padova in collaboration with the Department of Information Engineering of the University of Padova.
Cumhur Erkut has received his Dr.Sc.(Tech.) degree in Acoustics and Audio DSP (EE) from the Helsinki University of Technology (TKK), Espoo, Finland, in 2002. Between 1998 and 2002, he has worked as a researcher, and between 2002 and 2007 as a postdoctoral researcher at the Laboratory of Acoustics and Audio Signal Processing of the TKK, where he has contributed to various national and international research projects. Between 2007 and 2012, as an Academy Research Fellow, Dr. Erkut has conducted his research project and team Schema-SID [Academy of Finland, 120583], and has contributed to the COST IC0601 Action Sonic Interaction Design (SID). In 2013, he has joined the Institute of Inclusive Science and Solutions at the University of Eastern Finland, and contributed to research on developing interactive technologies for special-need children and elderly. From July 2013 onwards, he has been appointed as an assistant professor at the Medialogy, Aalborg University Copenhagen.
Rolf Nordahl is currently associate professor in Medialogy at Aalborg University Copenhagen. He is principal investigator for the EU funded project Natural Interactive Walking, and has earlier done seminal work on the EU-project BENOGO (the project was focused on HMD- based photo-realistic VR). Likewise, he is a recognized member of the expert panel under the Danish Evaluation Institute as well as being member of various steering committees. He frequently publishes both journal and conference papers and is also giving talks at international level. Lately, he was invited to run a special series of lectures at among other places Yale University (Connecticut). His research interests lie within VR, (Tele)-Presence, Sonic Interaction Design, developing new methods and evaluation-techniques for VR, and Presence and Games.
Official website: http://media.aau.dk/~sts/sive.html